![]() I could go on about why the mechanics are poorly executed or how the encounter still to this day has a lot of bugs even with changes, or how the boss loot sucks, but for now, I’ll just let the data do the talking. Now, why would these percentages be so low in comparison to similarly old raids like Last Wish with a noticeably high population and higher success rate in recent seasons? I think people dread completing the raid because the final boss encounter doesn’t feel incentivizing or fun enough to actually finish the raid apart from divinity. Due to the lack of specific data, it can’t even calculate the average time spent on the final boss but with an overall success rate of 16%, I think I can infer. ![]() According to Charlemagne weekly completions are down nearly 45 THOUSAND in the span of the last 50 weeks. However, I don’t think this feeling is exclusive to me. ( ahem confluxes) Apart from that, I can’t recall any past raids that were similar to this extreme. Maybe if I look back hard enough, I’ll find some deep rooted salt where I didn’t feel like doing Last Wish because I was bad at Vault or maybe I didn’t wanna do D1 VOG because I dreaded doing an hour long encounter. I don’t think there has ever been any raid in destiny’s history, where I’ve dreaded playing it entirely because of one encounter. Looking back, Garden of Salvation is such a beautiful, fun, and creative raid that gets absolutely ruined by one encounter, that in question being the final boss. Sorry that one just slipped idk what happened.
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